Marksman's Finesse
Marksman's Finesse
Snipe grants Marksman's Finesse, increasing the armor penetration and damage dealt by your next Followthrough by 10%. Stacks up to 2 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140937161614063391 |
Combat log ID: | 3651366446694400 |
FQN: | abl. |
Star Wars name: | Marksman's Finesse |
Other languages: | Finesse des Präzisionsschützen Finesse du tireur embusqué |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140974844014962472 FQN: abl. agent. skill. marksmanship. marksmans_ finesse/9/1 - 1
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Marksman's Finesse
Armor penetration and damage dealt by next Followthrough increased.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(2)
- Effect Procs = Id(Followthrough)Followthrough
Fires a well-controlled follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown, or a complete Penetrating Blasts.
FQN: abl.agent.skill.marksmanship.followthrough
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140975943526590181 FQN: abl. agent. skill. marksmanship. marksmans_ finesse/9/2 - Set Stack Limit
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Armor Penetration for ability Followthrough, increase by 0.1
Followthrough
Fires a well-controlled follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown, or a complete Penetrating Blasts.
FQN: abl.agent.skill.marksmanship.followthrough
- Modify meta stat Damage Done Modifier (Percentage) for ability Followthrough, increase by 10%
Followthrough
Fires a well-controlled follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown, or a complete Penetrating Blasts.
FQN: abl.agent.skill.marksmanship.followthrough
- 2
- When effect is refreshed
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 1sagent. followthrough_dmg
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140977043038217298 FQN: abl. agent. skill. marksmanship. marksmans_ finesse/9/3 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. marksmans_finesse. max_stacks