1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. unsable_aberration
  8. passives

[passives]

[passives]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passives]
2
[passives]
3
[passives]
4
becomevanished
Detonation Order Checkin
5
Detonation Timer
6
[passives]
7
[passives]
8
[passives]
9
[passives]
10
Ungewöhnliche Schockwelle
11
[passives]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.unstable_aberration_start_countdown

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [2s]
    Effect #3

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [8s]
    becomevanished [HIDDEN]Detonation Order Checkin

  • [hidden] [31.5s]
    [HIDDEN]Detonation Timer

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 2 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks the 8th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 3 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has at least 2 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect ticks the 10th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 4 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has at least 3 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect ticks the 12th time

    Only when the following conditions are met:

      • If TARGET has at least 4 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 6
    • When effect ticks the 14th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 2 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • 7
    • When effect ticks the 16th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 3 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has at least 2 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • 8
    • When effect ticks the 18th time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 4 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        AND
        • If TARGET has at least 3 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • 9
    • When effect ticks the 20th time

    Only when the following conditions are met:

      • If TARGET has at least 4 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_det_order

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_instant_fade, dependent on calling effect
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_appearance_stable
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_unstable, dependent on calling effect
  • [hidden] [2s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​unstable_aberration_appearance_unstable
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.detonation, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If Caster Positioning
          - Positioned In Front = (bool) false
          - Positioned Behind = (bool) true
          - Positioned Left = (bool) true
          - Positioned Right = (bool) true
          - Negated = (bool) false
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1147
      - Standard Health Percent Min = (float) 0,1147
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • <
          • If Caster Positioning
            - Positioned In Front = (bool) true
            - Positioned Behind = (bool) false
            - Positioned Left = (bool) false
            - Positioned Right = (bool) false
            - Negated = (bool) false
          OR
          • If difficulty is set to Story Mode
          >
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1147
      - Standard Health Percent Min = (float) 0,1147
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook Despawn_Self
  • [hidden] [1s]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 35° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [does not expire]
    Ungewöhnliche Schockwelle

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5.7m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​global_immunity
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #11

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,21
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36