Spürrakete
Spürrakete
Feuert eine Rakete auf das Ziel ab, die <<1>> Kinetikschaden verursacht, das Ziel spaltet und eine Hitzesignatur anbringt. Gespaltene Ziele haben <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang einen um 20% reduzierten Rüstungswert. Durch Hitzesignaturen ist das Ziel anfällig für Railschuss und der erlittene Schaden durch Wärmesuchraketen ist <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang erhöht.
Ersetzt Kraftschuss.
Eigenschaften
Type: | active |
Activation time: | 1.5 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141060401800069408 |
Combat log ID: | 985140943650816 |
FQN: | abl. |
Star Wars name: | Spürrakete |
In anderen Sprachen: | Tracer Missile Missile traçant |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. barrage_ proc abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. tracer_ missile abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. tracer_ missile_ dmg abl. bounty_ hunter. heat_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141152362670495559 FQN: abl. bounty_ hunter. skill. arsenal. tracer_ missile/27/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 5.1m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
- If CASTER has the talent Dreifachtracing
Dreifachtracing
"Spürrakete feuert bis zu zwei weitere Raketen mit halber Stärke auf andere Gegner in einem Radius von 5 Metern um das Primärziel ab.
FQN: tal.bounty_hunter.skill.arsenal.mods.triple_trace
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. tracer_missile. fire_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,17
- Standard Health Percent Min = (float) 0,13
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,5
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [45s]
Wärmesignatur
Anfällig für Railschuss und Wärmesuchraketen.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. barrage_ proc abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. tracer_ missile abl. , tag.bounty_ hunter. heat_ signature abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. heat_ signature
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141153462182123250 Combat log ID: 985140943651080 FQN: abl. bounty_ hunter. skill. arsenal. tracer_ missile/27/2 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. bounty_hunter. recently_hit_by_fusion_missile
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character receives an effect with tags tag.
- [45s]
Gespalten (Physisch)
Rüstungswert reduziert.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. barrage_ proc abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. tracer_ missile abl. , tag.debuff. armor_ reduced_ stacks_ by_ tag abl. , tag.debuff. armor_ reduced abl. , tag.bounty_ hunter. missile_ ability abl. , tag.dispel_ type. physical abl. , tag.bounty_ hunter. power_ surge_ ability abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. armor_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141154561693747245 Combat log ID: 985140943651123 FQN: abl. bounty_ hunter. skill. arsenal. tracer_ missile/27/3 - Set Duration
- [hidden] [0.1s]
Effect #4Slot: Other (not visible) Duration: 0.1 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. barrage_ proc abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. tracer_ missile abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1 Sek.
- Max Duration = (time) 0.1 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141155661205375576 FQN: abl. bounty_ hunter. skill. arsenal. tracer_ missile/27/4 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.bounty_hunter.recently_hit_by_fusion_missile applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.heat_signature applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #5Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. barrage_ proc abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. tracer_ missile abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. power_ surge_ ability abl. , tag.bounty_ hunter. tracer_ missile_ dmg abl. bounty_ hunter. heat_ ability Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141156760717004171 FQN: abl. bounty_ hunter. skill. arsenal. tracer_ missile/27/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. tracer_missile. fire_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,085
- Standard Health Percent Min = (float) 0,065
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,75
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only