1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. arsenal
  5. tracer_missile

Spürrakete

unexplodedmortarshell

Spürrakete

Feuert eine Rakete auf das Ziel ab, die <<1>> Kinetikschaden verursacht, das Ziel spaltet und eine Hitzesignatur anbringt. Gespaltene Ziele haben <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang einen um 20% reduzierten Rüstungswert. Durch Hitzesignaturen ist das Ziel anfällig für Railschuss und der erlittene Schaden durch Wärmesuchraketen ist <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang erhöht.

Ersetzt Kraftschuss.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.1
  • apc.bounty_hunter.mercenary.arsenal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unexplodedmortarshell
Spürrakete
2
unexplodedmortarshellWärmesignatur – Anfällig für Railschuss und Wärmesuchraketen.
3
armorReducedGespalten (Physisch) – Rüstungswert reduziert.
4
unexplodedmortarshell
Spürrakete
5
unexplodedmortarshell
Spürrakete
  • [hidden] [0s]
    unexplodedmortarshellEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tracer_missile.fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [45s]
    armorReducedGespalten (Physisch)
    Rüstungswert reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.1s]
    unexplodedmortarshellEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​recently_hit_by_fusion_missile applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​heat_signature applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    unexplodedmortarshellEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tracer_missile.fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,085
      - Standard Health Percent Min = (float) 0,065
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only