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  5. blazing_bolts

Brandbolzen

abl_bh_me_blazing_bolts

Brandbolzen

Feuert eine anhaltende Salve von Blasterbolzen auf das Ziel ab, die während der Dauer <<1>> Waffenschaden verursacht und 16 Hitze erzeugt. Schwache und normale Gegner, die von den Blasterbolzen getroffen werden, sind für die Dauer betäubt. Erfordert zwei Blaster.

Ersetzt "Entladen".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.1
  • apc.bounty_hunter.mercenary.arsenal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_blazing_bolts
Brandbolzen
2
abl_bh_me_blazing_bolts
Brandbolzen
3
stunnedBetäubt – Handlungsunfähig.
4
movementslowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
5
abl_bh_me_blazing_bolts
Brandbolzen
6
unleashUnerschütterlich – Kann nicht unterbrochen werden.
7
4
abl_bh_me_tracing_shotVorbereitungsbolzen – Dein nächster Vorbereitungsschuss verursacht mehr Schaden.
  • [hidden] [does not expire]
    abl_bh_me_blazing_boltsEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​blowback_buff

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​blowback_buff
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 4 Energy
          Failure message: Heat Level Too High
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.bounty_hunter.blazing_bolts.channel_end
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​barrage_buff, tag.​abl.​bounty_hunter.​thermal_sensor_override
  • [0s] [not displayed]
    abl_bh_me_blazing_boltsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1092
      - Standard Health Percent Min = (float) 0,1092
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,29
      - Coefficient = (float) 1,092
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,29
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [1s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.damage, dependent on calling effect
    • Stun the TARGET
  • [3s]
    movementslowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [0s] [not displayed]
    abl_bh_me_blazing_boltsEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 4
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • [does not expire]
    unleashUnerschütterlich
    Kann nicht unterbrochen werden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt