Brandbolzen
Brandbolzen
Feuert eine anhaltende Salve von Blasterbolzen auf das Ziel ab, die während der Dauer <<1>> Waffenschaden verursacht und 16 Hitze erzeugt. Schwache und normale Gegner, die von den Blasterbolzen getroffen werden, sind für die Dauer betäubt. Erfordert zwei Blaster.
Ersetzt "Entladen".
Eigenschaften
Type: | active |
Activation time: | 3 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141049408324920106 |
Combat log ID: | 3394145150304256 |
FQN: | abl. |
Star Wars name: | Brandbolzen |
In anderen Sprachen: | Blazing Bolts Tirs ardents |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3 Sek.) On death: Effect is removed Tick rate: 1 Sek. (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16141123975064396396 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.blowback_buff
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.blowback_buff
- Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.thermal_sensor_override
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 4 Energy
Failure message: Heat Level Too High
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.thermal_sensor_override
- If CASTER has ≥ 4 Energy
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.thermal_sensor_override
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 5
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
bounty_hunter. blazing_bolts. channel_end - Dispel all effects from tags tag.abl.bounty_hunter.barrage_buff, tag.abl.bounty_hunter.thermal_sensor_override
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141125074576024465 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/2 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1092
- Standard Health Percent Min = (float) 0,1092
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,29
- Coefficient = (float) 1,092
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,29
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [1s]
Betäubt
Handlungsunfähig.Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.debuff. stun abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. , tag.trooper. full_ auto_ stagger abl. , tag.debuff. break_ cover abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If toughness of TARGET is ≤ Standard
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141126174087652806 Combat log ID: 3394145150304537 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfull_auto. damage - Stun the TARGET
- [3s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the talent Fesselndes Feuer
Fesselndes Feuer
"Entladen" und "Brandbolzen" verlangsamen das Bewegungstempo des Ziels mit jedem Treffer 3 Sekunden lang um 70 %.
FQN: tal.bounty_hunter.skill.arsenal.pinning_fire
- Can only be called by other effects
Global ID: 16141118477506259427 Combat log ID: 3394145150304544 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141119577017887504 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/5 - <
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Spend Energy
- Amount = (float) 4
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- [does not expire]
Unerschütterlich
Kann nicht unterbrochen werden.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.buff. interrupt_ immunity abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141120676529515845 Combat log ID: 3394145150304562 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [20s]
Vorbereitungsbolzen
Dein nächster Vorbereitungsschuss verursacht mehr Schaden.Slot: Buff Duration: 20 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. heat_ cost_ channel abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. blazing_ bolts abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If CASTER has one effect from Vorbereitungsbolzen
Vorbereitungsbolzen
Durch Brandbolzen verursachter Schaden erhöht den Schaden deines nächsten Vorbereitungsschusses um 25%. Dieser Effekt ist bis zu 4-mal stapelbar.
FQN: abl.itm.tactical.sow.bou_tro.merc_com.ars_gun.dmg_burst_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141121776041143946 Combat log ID: 3394145150304574 FQN: abl. bounty_ hunter. skill. arsenal. blazing_ bolts/27/7 - Set Duration
- 1
- When stacks of this effect decrease
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Vorbereitungsschuss, increase by 25%
Vorbereitungsschuss
Feuert einen Vorbereitungsschuss ab, der <<1>> Waffenschaden verursacht. Dadurch wird "Spürrakete" sofort aktiviert und markiert das Ziel, wenn sie trifft. Markierte Ziele erleiden 5 % mehr Schaden durch Angriffe mit Fernkampfwaffen. Erfordert zwei Blaster.
FQN: abl.bounty_hunter.skill.arsenal.priming_shot
- 2
- When character deals damage with tags tag.
abl. bounty_hunter. priming_shot
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.