1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. watchman
  5. merciless_slash

Gnadenloser Hieb

cannonball

Gnadenloser Hieb

Trifft das Ziel mit beiden Lichtschwertern für <<1>> Waffenschaden. Jeder Einsatz dieser Fähigkeit gewährt <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang den Effekt Gnadenlos, wodurch die Abklingzeit deines nächsten Einsatzes von Gnadenloser Hieb um 1,5 Sekunden verringert wird. Bis zu 3-mal stapelbar. Erfordert zwei Lichtschwerter.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.knight.sentinel.watchman.5
  • apc.jedi_knight.sentinel.watchman
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cannonball
Gnadenloser Hieb
2
3
cannonballGnadenlos – Abklingzeit des nächsten Einsatzes von Gnadenloser Hieb reduziert.
3
cannonball
Gnadenloser Hieb
  • [0s] [not displayed]
    cannonballEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.mercy_strike.mercy_strike_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,32
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,13
      - Coefficient = (float) 3,2
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,13
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.75s]
    cannonballEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,32
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,13
      - Coefficient = (float) 3,2
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,13
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact