Aufprallladung
Aufprallladung
Stürme auf ein entferntes Ziel zu, verursache <<1>> Kinetikschaden, unterbrich die aktuelle Aktion des Ziels und lähme es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. "Aufprallladung" gewährt 2 Ladungen "Statische Woge", durch die "Ionenpuls" und "Explosionswoge" keine Kraftzellen verbrauchen. Außerdem werden bis zu 4 Ziele in einem Radius von 10 Metern gelähmt.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141140477437346354 |
Combat log ID: | 4559163619278848 |
FQN: | abl. |
Star Wars name: | Aufprallladung |
In anderen Sprachen: | Impact Charge Charge d'impact |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. buff. teleport_ to_ target Global ID: 16140967722929968694 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 10m to melee distance of TARGET
- If CASTER has an effect with the tag tag.abl.trooper.battering_blitz
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
bounty_hunter. shoulder_slam. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,162
- Standard Health Percent Min = (float) 0,102
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,32
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.utility.force_leap_limiter
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
trooper. storm. instant_no_charge - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,108
- Standard Health Percent Min = (float) 0,068
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,88
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Teleport To Target
- Play appearance epp.
trooper. storm. storm_cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,108
- Standard Health Percent Min = (float) 0,068
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,88
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. interrupt abl. utility. aggressive_ action Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.battering_blitz
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140964424395074847 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/2 - <
- 1
- When effect is applied
Perform the following actions:
- Interrupt ability and prevent usage for 1 Sek.
- [2s]
Gelähmt (Tech)
Bewegungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.battering_blitz
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140965523906712268 Combat log ID: 4559163619279195 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/3 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 8m
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [2s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.battering_blitz
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140971021464853325 Combat log ID: 4559163619279205 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [6s]
Wilder Blitz
Bewegungstempo erhöht.
"Stürmen" verbessert.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. battering_ blitz Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.battering_blitz
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140972120976480506 Combat log ID: 4559163619279215 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. blitz. speed_loop - Set movement speed to 130%
- Modify cooldown of Stürmen by -100%
Stürmen
Stürme auf ein entferntes Ziel zu, verursache <<1>> Kinetikschaden, unterbrich die aktuelle Aktion des Ziels und lähme es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Stürmen" gewährt "Wilder Blitz", wodurch die Abklingzeit von "Stürmen" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Wilder Blitz" aktiv, kann "Stürmen" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.
FQN: abl.trooper.storm
- Modify meta stat Minimale Reichweite der Fähigkeit for ability Stürmen, decrease by 10
Stürmen
Stürme auf ein entferntes Ziel zu, verursache <<1>> Kinetikschaden, unterbrich die aktuelle Aktion des Ziels und lähme es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Stürmen" gewährt "Wilder Blitz", wodurch die Abklingzeit von "Stürmen" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Wilder Blitz" aktiv, kann "Stürmen" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.
FQN: abl.trooper.storm
- 2
- When character receives an effect with tags tag.
abl. trooper. battering_blitz_lockout
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has an effect with the tag tag.abl.trooper.battering_blitz
- Can only be called by other effects
Global ID: 16140968822441596899 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/6 - Set Stack Limit
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [15s]
Battering Blitz LockoutSlot: Debuff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. battering_ blitz_ lockout Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If CASTER has an effect with the tag tag.abl.trooper.battering_blitz
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140969921953224080 Combat log ID: 4559163619279227 FQN: abl. trooper. skill. shield_ specialist. impact_ charge/6/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function