Kinetiksperrfeuer
Kinetiksperrfeuer
"Klingensperre" verursacht mit jedem Treffer zusätzlichen Kinetikschaden.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141142316908741613 |
Combat log ID: | 4456307742474240 |
FQN: | abl. |
Star Wars name: | Kinetiksperrfeuer |
In anderen Sprachen: | Kinetic Barrage Barrage cinétique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141014835104990315 FQN: abl. jedi_ knight. skill. focus. mods. tier1. kinetic_ barrage/6/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirectedjedi_knight. master_strike
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. xp1. proc1 - Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.jedi_ knight. melee_ damage abl. jedi_ knight. gather_ strength_ beneficiary Conditions: - Can only be called by other effects
Global ID: 16141018133639875218 FQN: abl. jedi_ knight. skill. focus. mods. tier1. kinetic_ barrage/6/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. mods. energy_barrage - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,017
- Standard Health Percent Min = (float) 0,013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,15
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0