1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. firestorm

Feuersturm

abl_bh_pt_consuming_conflagration

Feuersturm

Verbrennt alles in einem 10 Meter breiten Kegel und verursacht <<1>> Elementarschaden bei bis zu 8 feindlichen Zielen. Betroffene Ziele sind <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang beeinträchtigt, wodurch ihr verursachter Macht- und Tech-Schaden um 5% reduziert ist.

Ersetzt Sengende Welle.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.bounty_hunter.powertech.shield_tech
  • apc.tutorial.bounty_hunter.powertech.shield_tech.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_consuming_conflagration
Feuersturm
2
abl_bh_pt_consuming_conflagration
Feuersturm
3
cbt_st_impairedBeeinträchtigt (Mental) – Verursachter Schaden von Macht- und Tech-Angriffen verringert.
4
Orange_Energy_6_0Ölfeuer (Schadensreduktion – Schadensreduktion erhöht.
5
abl_bh_pt_consuming_conflagration
Feuersturm
  • [0s] [not displayed]
    abl_bh_pt_consuming_conflagrationEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . firestorm_new . cast_instant, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [45s]
    cbt_st_impairedBeeinträchtigt (Mental)
    Verursachter Schaden von Macht- und Tech-Angriffen verringert.

    • On Apply

    Perform the following actions:

  • [10s]
    Orange_Energy_6_0Ölfeuer (Schadensreduktion
    Schadensreduktion erhöht.

    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions:

  • [0s] [not displayed]
    abl_bh_pt_consuming_conflagrationEffect #5

    • On Apply

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) false
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141169161527834487
      - Amount Min = (float) 0
      - Amount = (float) -1.5