1. Fähigkeiten
  2. trooper
  3. skill
  4. assault_specialist
  5. serrated_bolt

Gezackter Bolzen

abl_tr_co_serrated_bolt

Gezackter Bolzen

Feuert spezielle gezackte Bolzen auf das Ziel, die <<1>> Waffenschaden verursachen und das Ziel <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang für <<2>> körperlichen Schaden bluten lassen.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.tutorial.trooper.commando.assault_specialist.4
  • apc.trooper.commando.assault_specialist

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_co_serrated_bolt
Gezackter Bolzen
2
bloomingshotBlutend – Regelmäßiger körperlicher Schaden.
3
abl_tr_co_serrated_bolt
Gezackter Bolzen
4
cbt_st_markedMarkiert (Physisch) – Durch Fernkampfangriffe erlittener Schaden erhöht.
  • [0s] [not displayed]
    abl_tr_co_serrated_boltEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . serrated_shot . fire
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.066
      - Standard Health Percent Min = (float) 0.066
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.56
      - Coefficient = (float) 0.66
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [15s]
    bloomingshotBlutend
    Regelmäßiger körperlicher Schaden.

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . trooper . serrated_shot . target_bleed
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET has the ability 16141100730837018641 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET has the ability 16141092793448798490 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp . trooper . serrated_shot . target_bleed
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • Reset Timer
  • [hidden] [0.1s]
    abl_tr_co_serrated_boltEffect #3

    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​trooper.​rad_burns or tag.​abl.​trooper.​recently_hit_by_sg applied by TARGET
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​serrated_shot_bleed applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [45s]
    cbt_st_markedMarkiert (Physisch)
    Durch Fernkampfangriffe erlittener Schaden erhöht.

    • On Apply

    Perform the following actions: