1. Fähigkeiten
  2. jedi_knight
  3. skill
  4. watchman
  5. force_melt

Machtschmelze

abl_jk_se_force_melt

Machtschmelze

Ruft Machtenergie herbei, um 3 Fokus zu erzeugen, das Ziel zu schmelzen und es <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang für <<1>> Elementarschaden brennen zu lassen.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.tutorial.knight.sentinel.watchman.1
  • apc.jedi_knight.sentinel.watchman

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_se_force_melt
Machtschmelze
2
abl_jk_se_force_meltMachtschmelze – Regelmäßiger Elementarschaden.
3
abl_jk_se_force_melt
Machtschmelze
  • [0s] [not displayed]
    abl_jk_se_force_meltEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . force_melt . cast_instant
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has the ability 16141026064806577769 – not found, with a rank >= 1

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [9s]
    abl_jk_se_force_meltMachtschmelze
    Regelmäßiger Elementarschaden.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . force_melt . burn
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET has the ability 16141146720170494767 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [0.1s]
    abl_jk_se_force_meltEffect #3

    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​jedi_knight.​recently_hit_by_force_sweep_or_slash applied by TARGET
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_knight.​force_melt_dot applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET