1. Fähigkeiten
  2. trooper
  3. skill
  4. utility
  5. reflexive_shield

Reflexivschild

absorbtionfield

Reflexivschild

Wenn du Schaden erleidest, wird die aktive Abklingzeit von Reaktivschild um 3 Sekunden verringert. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten. Außerdem besteht, wenn du Schaden nimmst, eine Chance von 20%, dass eine Energieschanze entsteht, die bis zu <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang andauert und <<2>> Schaden absorbiert. Dieser Effekt kann nur einmal alle 10 Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.trooper.commando.utility
  • apc.boosted.utility.gunnery

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfield
Reflexivschild
2
absorbtionfieldEnergieschanze – Absorbiert Schaden.
  • [hidden] [does not expire]
    absorbtionfieldEffect #1

    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) false
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16140989912746252000
      - Amount Min = (float) 0
      - Amount = (float) -3
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected (20% chance)

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [6s]
    absorbtionfieldEnergieschanze
    Absorbiert Schaden.

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . havoc_shield . absorb, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.029
      - Standard Health Percent Min = (float) 0.029
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0.58
    • Play appearance epp . trooper . havoc_shield . absorb, dependent on calling effect