Elektroschild
Elektroschild
Bei Aktivierung lädt sich dein Reaktivschild elektrisch auf und schockt Angreifer für <<1>> Elementarschaden, wenn sie dir Direktschaden zufügen. Dieser Effekt kann nur einmal pro Sekunde auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16140956880983430404 |
Combat log ID: | 3393406415929344 |
FQN: | abl. |
Star Wars name: | Elektroschild |
In anderen Sprachen: | Electro Shield Électrobouclier |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141138987505125343 FQN: abl. trooper. skill. utility. electro_ shield/9/1 - 1
- After Reaktivschild is activated by CASTER
Reaktivschild
Erhöht die Schadensreduktion <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 25%.
FQN: abl.trooper.reactive_shield
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [12s]
Elektroschild
Fügt Angreifern elementaren Vergeltungsschaden zu.Slot: Buff Duration: 12 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. electro_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141142286040009910 FQN: abl. trooper. skill. utility. electro_ shield/9/2 - Set Duration
- 1
- When character takes damage that does not get redirected, not more than every 1 Sek. without tags tag.
abl. and tag.debuff. damage_over_time abl. itm. relic. onhit_damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.proficiency.armor.light applied by CASTER
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. xp1. electric_shield_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,046
- Standard Health Percent Min = (float) 0,046
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,46
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character takes damage that does not get redirected, not more than every 1 Sek. without tags tag.
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. xp1. electric_shield_cast