1. Fähigkeiten
  2. agent
  3. skill
  4. lethality
  5. corrosive_grenade

Säuregranate

stickygrenade

Säuregranate

Schleudert eine Granate, die beim Aufschlag giftige Säure in einem Radius von 5 Metern freisetzt und bei bis zu 8 Zielen <<3>> körperlichen Giftschaden sowie anschließend <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlichen Giftschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.agent.sniper.virulence.3
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence
  • apc.tutorial.agent.operative.lethality.3
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Säuregranate
2
stickygrenade
Säuregranate
3
stickygrenadeSäuregranate – Regelmäßiger körperlicher Schaden.
4
movementslowedVerlangsamt (Tech) – Bewegungstempo reduziert.
5
stickygrenade
Säuregranate
6
cbt_st_assailableAngreifbar (Mental) – Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.
7
stickygrenade_desatSäuregranate – Verwundbar durch Ausdünnung.
  • [hidden] [0s]
    stickygrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.corrosive_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 4,5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [24s]
    movementslowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect