1. Pouvoirs
  2. agent
  3. skill
  4. lethality
  5. corrosive_grenade

Grenade corrosive

stickygrenade

Grenade corrosive

Catapulte une grenade qui lance de l'acide empoisonné dans un rayon de 5 mètres à l'impact, infligeant <<3[$d point/$d point/$d points]>> et <<1>> point de dégâts d'empoisonnement internes en <<2[$d seconde/$d seconde/$d secondes]>> à un maximum de 8 cibles.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.sniper.virulence.3
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence
  • apc.tutorial.agent.operative.lethality.3
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Grenade corrosive
2
stickygrenade
Grenade corrosive
3
stickygrenadeGrenade corrosive – Dégâts internes réguliers.
4
movementslowedRalentissement (techno) – Vitesse de déplacement réduite.
5
stickygrenade
Grenade corrosive
6
cbt_st_assailableVulnérabilité aux attaques (mental) – Augmentation des dégâts subis suite aux attaques élémentaires et internes.
7
stickygrenade_desatGrenade corrosive – Vulnérable à l'abattage.
  • [hidden] [0s]
    stickygrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.corrosive_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 4,5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [24s]
    movementslowedRalentissement (techno)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect