1. Abilities
  2. agent
  3. skill
  4. lethality
  5. corrosive_grenade

Corrosive Grenade

stickygrenade

Corrosive Grenade

Hurls a grenade that spews poisonous acid in a 5-meter radius on impact, dealing <<1>> internal poison damage over <<2>> seconds to up to 8 targets.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.agent.sniper.virulence.3
  • apc.tutorial.agent.operative.lethality.3
  • apc.agent.operative.lethality
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Corrosive Grenade
2
stickygrenade
Corrosive Grenade
3
stickygrenadeCorrosive Grenade – Periodic internal damage.
4
movementslowedSlowed (Tech) – Movement speed reduced.
5
stickygrenade
Corrosive Grenade
6
cbt_st_assailableAssailable (Mental) – Damage taken from elemental and internal attacks increased.
7
stickygrenade_desatCorrosive Grenade – Vulnerable to Cull.
  • [hidden] [0s]
    stickygrenadeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 4.5
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    stickygrenadeEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
          AND
          • If TARGET has the ability 16141012470969087230 – not found, with a rank >= 1
          >
        OR
        • If TARGET does not have the ability 16141012470969087230 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . target, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
    • Add effect #6 to TARGET from TARGET, Combat Math Only
    • On Apply

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
  • [24s]
    stickygrenadeCorrosive Grenade
    Periodic internal damage.

    • When effect ticks
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
          AND
          • If TARGET has the ability 16141012470969087230 – not found
          >
        OR
        • If TARGET does not have the ability 16141012470969087230 – not found
        >

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . target, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed
    • When effect ticks
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • <
          • <
            • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
            AND
            • If TARGET has the ability 16141012470969087230 – not found
            >
          OR
          • If TARGET does not have the ability 16141012470969087230 – not found
          >
        AND
        • If a random chance of 10% is met
        AND
        • <
          • If TARGET has the ability 16141015986546875302 – not found, with a rank >= 1
          OR
          • If TARGET has the ability 16141116516522111037 – not found, with a rank >= 1
          >
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has the ability 16140934376852345415 – not found

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [24s]
    movementslowedSlowed (Tech)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 70%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
  • [hidden] [1s]
    stickygrenadeEffect #5

  • [45s]
    cbt_st_assailableAssailable (Mental)
    Damage taken from elemental and internal attacks increased.

    • On Apply

    Perform the following actions:

  • [5s]
    stickygrenade_desatCorrosive Grenade
    Vulnerable to Cull.

    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . target, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If TARGET has the ability 16141116516522111037 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0