Thermaldetonator
Thermaldetonator
Schleudert einen Thermaldetonator, der am Ziel haftet und nach mehreren Sekunden explodiert, wobei er <<1>> Kinetikschaden verursacht. Schwache und normale Feinde geraten in Panik, wenn der Sprengsatz an ihnen haftet, und werden von der Explosion niedergeschlagen.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
|
Metadaten
| Contained since: | Patch 3.0.0 |
| Global ID: | 16140971180292644369 |
| Combat log ID: | 3387565260406784 |
| FQN: | abl. |
| Star Wars name: | Thermaldetonator |
| In anderen Sprachen: | Thermal Detonator Détonateur thermique |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Global ID: 16140951666992240971 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. sticky_grenade. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- [3.3s]
Betäubt
Handlungsunfähig.Slot: Debuff Duration: 3.3 Sek. On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. stun abl. , tag.bounty_ hunter. heat_ ability abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3.3 Sek.
- Max Duration = (time) 3.3 Sek.
Conditions: - <
- If the Tech spell hit
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16140948368457356898 Combat log ID: 3387565260407041 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectexplosive_dart. explosive_dart_stun - Stun the TARGET
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectexplosive_dart. explosive_dart_stun_exit
- [2s]
Niedergeschlagen
Am Boden und handlungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16140949467968984273 Combat log ID: 3387565260407048 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1,5, 20° pitch, 0° yaw
- [3.4s]
Thermaldetonator
Explodiert gleich ...Slot: Debuff Duration: 3.4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. thermal_ detonator_ dd abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. thermal_ detonator_ rigged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3.4 Sek.
- Max Duration = (time) 3.4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140946169434100168 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/4 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_detonation. thermal_detonation_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,268
- Standard Health Percent Min = (float) 0,228
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,48
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- 2
- When character takes damage that does not get redirected from tag tag.
abl. or tag.bounty_hunter. power_shot abl. bounty_hunter. mag_shot
Only when the following conditions are met:
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 3
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. flame_sweep
Only when the following conditions are met:
- If CASTER has one effect from
[Flame Detonation][Flame Detonation]
FQN: abl.bounty_hunter.skill.advanced_prototype.flame_detonation
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 4
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectheavy_shrapnel. aoe_explosion - Add effect #8 to TARGET from CASTER
- 5
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. magnetic_blast
Only when the following conditions are met:
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 6
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. energy_burst_dmg
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Modify cooldown of
Raketenschlag by -100%Raketenschlag
Aktiviert das Jetpack, um das Ziel mit einem schweren Faustschlag zu treffen, der <<1>> Kinetikschaden verursacht.
FQN: abl.bounty_hunter.rocket_punch
- Add effect #12 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 7
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. rail_shot
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 8
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsticky_grenade. target
- [45s]
Anfällig (Tech)
Erhöht den erlittenen Schaden durch Tech-Angriffe.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. tech_ vulnerability abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140947268945729463 Combat log ID: 3387565260407077 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05
- [6s]
Verbrennung (Thermaldetonator)
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. early_ ignition_ burn abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140943970410867886 Combat log ID: 3387565260407094 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/6 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,005
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectflame_sweep. flame_sweep_burn
- [0s] [not displayed]
Effect #7Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. bounty_ hunter. heat_ ability Conditions: - <
- If CASTER has one effect from
[Flame Detonation][Flame Detonation]
FQN: abl.bounty_hunter.skill.advanced_prototype.flame_detonation
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140945069922472733 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/7 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_detonation. thermal_detonation_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,268
- Standard Health Percent Min = (float) 0,228
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,48
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. thermal_ detonator_ dd abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. direct_ tech_ attack abl. bounty_ hunter. heat_ ability Conditions: - Can only be called by other effects
Global ID: 16140959363573630308 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/8 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectheavy_shrapnel. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,067
- Standard Health Percent Min = (float) 0,057
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,62
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- [12s]
Magnetische Resonanz
"Kraftschuss" verursacht zusätzlichen Elementarschaden.Slot: Buff Duration: 12 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has one effect from
Magnetische ResonanzMagnetische Resonanz
Zündest du einen Thermaldetonator mit "Magazinschuss" frühzeitig, verursacht dein nächster "Kraftschuss" zusätzlichen Elementarschaden.
FQN: abl.itm.tactical.sow.bou_tro.merc_com.io_aspec.dmg_burst_02
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16140960463085259731 Combat log ID: 3387565260407147 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmagnetic_resonance. buff_activate
- 2
- When character deals damage with tags tag.
abl. , not more than every 3 Sek.bounty_hunter. power_shot
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmagnetic_resonance. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0768
- Standard Health Percent Min = (float) 0,0368
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,568
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character deals damage with tags tag.
- 3
- When character deals damage with tags tag.
abl. bounty_hunter. power_shot
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [10s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140910823244653676 Combat log ID: 3387565260407157 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [10s]
Hochleistungsdetonator
Die nächste Schulterkanonen-Rakete verursacht zusätzlichen Schaden.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140909723733026239 Combat log ID: 3387565260407179 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 20%bounty_ hunter. shoulder_ cannon_ damage
- 2
- When character deals damage with tags tag.
abl. bounty_hunter. shoulder_cannon_damage
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [10s]
Hochleistungsdetonator
Nächster "Raketenschlag" kostet keine Hitze.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140913022267910358 Combat log ID: 3387565260407185 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/53/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Energiekosten der Fähigkeit for ability
Raketenschlag, percent of base = -1 | 0 | 0Raketenschlag
Aktiviert das Jetpack, um das Ziel mit einem schweren Faustschlag zu treffen, der <<1>> Kinetikschaden verursacht.
FQN: abl.bounty_hunter.rocket_punch
- 2
- When character deals Kinetic damage with tags tag.
abl. bounty_hunter. rocket_punch
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.