Überhitzte Zellen
Überhitzte Zellen
"Zellenstoß" erzeugt eine zusätzliche Verbrennung, die im Laufe von 12 Sekunden <<1>> Elementarschaden verursacht.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141096416217396284 |
Combat log ID: | 4543495578583040 |
FQN: | abl. |
Star Wars name: | Überhitzte Zellen |
In anderen Sprachen: | Superheated Cells Cellules surchauffées |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141153774045248720 FQN: abl. trooper. skill. tactics. mods. tier1. superheated_ cells/9/1
- [12s]
Bleibende Hitze
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 12 Sek. On death: Effect is removed Tick rate: 3 Sek. (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141154873556876837 Combat log ID: 4543495578583296 FQN: abl. trooper. skill. tactics. mods. tier1. superheated_ cells/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,015
- Standard Health Percent Min = (float) 0,015
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,15
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0