1. Fähigkeiten
  2. npc
  3. ability
  4. rifle
  5. full_auto

Vollautomatik

fullAuto

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
fullAuto
Vollautomatik
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.rifle.full_auto.cast
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_ap
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.npc.ability.rifle.full_auto_plasma.cast
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp.npc.ability.rifle.full_auto_ion.cast
  • 6
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,175
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 7
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit