Vorbereitungsschuss
Vorbereitungsschuss
Feuert einen Vorbereitungsschuss ab, der <<1>> Waffenschaden verursacht. Dadurch wird "Spürrakete" sofort aktiviert und markiert das Ziel, wenn sie trifft. Markierte Ziele erleiden 5 % mehr Schaden durch Angriffe mit Fernkampfwaffen. Erfordert zwei Blaster.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
|
Metadaten
| Contained since: | Patch 3.0.0 |
| Global ID: | 16140966830595575414 |
| Combat log ID: | 3411372264128512 |
| FQN: | abl. |
| Star Wars name: | Vorbereitungsschuss |
| In anderen Sprachen: | Priming Shot Tir d'apprêt |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.generic. long_ cooldown abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16140906292813259146 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/16/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. priming_shot. instant_cast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,202
- Standard Health Percent Min = (float) 0,202
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,34
- Coefficient = (float) 2,02
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,34
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [12s]
Spürsignal
Die nächste Spürrakete wird sofort aktiviert.Slot: Buff Duration: 12 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.generic. long_ cooldown abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(
Spürrakete)Spürrakete
Feuert eine Rakete auf das Ziel ab, die <<1>> Kinetikschaden verursacht, das Ziel spaltet und eine Hitzesignatur anbringt. Gespaltene Ziele haben <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang einen um 20% reduzierten Rüstungswert. Durch Hitzesignaturen ist das Ziel anfällig für Railschuss und der erlittene Schaden durch Wärmesuchraketen ist <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang erhöht. Ersetzt Kraftschuss.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140905193301632895 Combat log ID: 3411372264128770 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/16/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectpriming_shot. proc
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Aktivierungszeit for ability
Spürrakete, percent of base = -1 | 0 | 0Spürrakete
Feuert eine Rakete auf das Ziel ab, die <<1>> Kinetikschaden verursacht, das Ziel spaltet und eine Hitzesignatur anbringt. Gespaltene Ziele haben <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang einen um 20% reduzierten Rüstungswert. Durch Hitzesignaturen ist das Ziel anfällig für Railschuss und der erlittene Schaden durch Wärmesuchraketen ist <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang erhöht. Ersetzt Kraftschuss.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- 3
Perform the following actions:
- Remove this effect
- [45s]
Markiert (Physisch)
Durch Fernkampfangriffe erlittener Schaden erhöht.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. physical abl. , tag.generic. long_ cooldown abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. , tag.debuff. ranged_ vulnerability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. ranged_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140904093790004524 Combat log ID: 3411372264128776 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/16/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05