1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. arsenal
  5. heatseeker_missiles

Wärmesuchraketen

heatseekermissiles

Wärmesuchraketen

Feuert mehrere Raketen ab, die <<1>> Kinetikschaden verursachen. Dieser Schaden ist um 25% erhöht, wenn das Ziel von deiner Hitzesignatur betroffen ist.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.4
  • apc.bounty_hunter.mercenary.arsenal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heatseekermissiles
Wärmesuchraketen
2
heatseekermissiles
Wärmesuchraketen
  • [hidden] [0s]
    heatseekermissilesEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . heatseeker_missiles . heatseeker_missiles_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​bounty_hunter.​heat_signature applied by TARGET

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.298
      - Standard Health Percent Min = (float) 0.258
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.78
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.242
      - Standard Health Percent Min = (float) 0.202
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.22
      - Health Steal Percentage = (float) 0