[buff_door_proximity_mine_open]
[buff_door_proximity_mine_open]
This buff marks a target as an object that fires a "Door Open" script when it is hit by the player's "Proximity Mine" ability.
Attributes
Type: | passive |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140916617243175993 |
Combat log ID: | 806839671324672 |
FQN: | abl. |
Star Wars name: | [buff_door_proximity_mine_open] |
Other languages: | DE_Buff Door Proximity Mine Open FR_Buff Door Proximity Mine Open |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.test. ammer. force_ throw_ test. dynamic_ object_ available abl. test. ammer. force_ throw_ test. do_ not_ move Hydra script: hyd. test. ammer. force_ throw_ test. final. inst_ door_ proximity_ mine Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141079586624365244 FQN: abl. test. ammer. force_ throw_ test. final. buff_ door_ proximity_ mine_ open/0/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Mark as neutralized
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Play appearance epp.
test. ammer. force_throw_test. door_indicator
- 2
- When PC/NPC receives an effect from [ability_proximity_mine], not more than every 5s
[ability_proximity_mine]
Throws a proximity mine which attaches to a nearby object. If an enemy gets near the object, it will explode.
FQN: abl.test.ammer.force_throw_test.final.ability_proximity_mine
Perform the following actions:
- Execute hydra hook OpenDoor (object self = Target)
- Stun the TARGET
- When PC/NPC receives an effect from