1. Abilities
  2. test
  3. ammer
  4. force_throw_test
  5. final
  6. buff_mine_attached

[buff_mine_attached]

stimpack

[buff_mine_attached]

This object has a proximity mine attached to it. It will blow if an enemy gets near it.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[buff_mine_attached]
2
stimpack
[buff_mine_attached]
3
stimpack
[buff_mine_attached]
  • [does not expire]
    stimpack[buff_mine_attached]

  • 1
    • When effect ticks (100% chance)

    Perform the following actions:

    • Play appearance epp.test.ammer.force_throw_test.proximity_mine_tick
    • Add effect #2 to TARGET from TARGET
  • 2
    • When character dies (a 100% chance)

    Perform the following actions:

    • Play appearance epp.test.ammer.force_throw_test.proximity_mine_explosion
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook BlowMine
  • [hidden] [3s]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.4, 38° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 90
      - Amount Min = (float) 60
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET