[buff_dynamic_locker]
[buff_dynamic_locker]
This buff marks a target as a dynamic object with the Imperial Locker appearance.
Attributes
Type: | passive |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141153602627327589 |
Combat log ID: | 806861146161152 |
FQN: | abl. |
Star Wars name: | [buff_dynamic_locker] |
Other languages: | DE_Buff Dynamic Locker FR_Buff Dynamic Locker |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. ammer. force_ throw_ test. dynamic_ object_ available Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141149687346627335 FQN: abl. test. ammer. force_ throw_ test. final. buff_ dynamic_ locker/0/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Mark as neutralized
- Play appearance epp.
test. ammer. force_throw_test. objects. locker
- 2
- When character dies (a 100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have at least 1 of any effects from the ability [buff_mine_attached]
[buff_mine_attached]
This object has a proximity mine attached to it. It will blow if an enemy gets near it.
FQN: abl.test.ammer.force_throw_test.final.buff_mine_attached
- If CASTER does not have at least 1 of any effects from the ability [ability_pull_dynamic]
[ability_pull_dynamic]
This ability is executed by the target of the "Force Throw" ability. Makes the target grab a nearby dynamic object, and pull it to him.
FQN: abl.test.ammer.force_throw_test.final.ability_pull_dynamic
- If CASTER does not have at least 1 of any effects from the ability
Perform the following actions:
- Play appearance epp.
test. ammer. force_throw_test. dynamic_object_death
- [hidden] [3s]
Effect #2Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16141152985881510942 FQN: abl. test. ammer. force_ throw_ test. final. buff_ dynamic_ locker/0/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 6.5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
test. ammer. force_throw_test. explosive_barrel_hit - Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 90
- Amount Min = (float) 50
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0