Smuggler's Chems
Smuggler's Chems
Blood Sights grants Smuggler's Chems to you after it is utilized, and causing all bleed effects to critically hit for <<1>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140950519716114557 |
Combat log ID: | 4527226242465792 |
FQN: | abl. |
Star Wars name: | Smuggler's Chems |
Other languages: | Schmugglerchemikalien Produits chimiques de contrebandier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141039498297227784 FQN: abl. smuggler. skill. dirty_ fighting. smugglers_ chems/9/1 - 1
- After Smuggler's Luck is activated by CASTER
Smuggler's Luck
Increases the critical hit chance of your next Aimed Shot, Explosive Charge, or Wounding Shots by 100%.
FQN: abl.smuggler.smugglers_luck
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Smuggler's Chems
Bleed effects critically hit.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. smuggler. smugglers_ luck_ integrated_ toxins Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141038398785600581 FQN: abl. smuggler. skill. dirty_ fighting. smugglers_ chems/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Tech Critical Chance for effects from tag tag.
abl. , increase by 1smuggler. bleed_ ability
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Armor Penetration for ability Wounding Shots, increase by 0.2
Wounding Shots
Fires a wave of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Wounding Shots, each of your bleed effects on the target also deal damage.
FQN: abl.smuggler.skill.dirty_fighting.wounding_shot
- Modify meta stat Ranged Critical Chance for ability Wounding Shots, increase by 0.2
Wounding Shots
Fires a wave of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Wounding Shots, each of your bleed effects on the target also deal damage.
FQN: abl.smuggler.skill.dirty_fighting.wounding_shot
- Modify meta stat Ranged Critical Damage for ability Wounding Shots, increase by 0.2
Wounding Shots
Fires a wave of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Wounding Shots, each of your bleed effects on the target also deal damage.
FQN: abl.smuggler.skill.dirty_fighting.wounding_shot