Wounding Shots
Wounding Shots
Fires a wave of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Wounding Shots, each of your bleed effects on the target also deal damage.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140972749651201145 |
Combat log ID: | 807711549685760 |
FQN: | abl. |
Star Wars name: | Wounding Shots |
Other languages: | Verwundende Schüsse Tirs blessants |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. , tag.smuggler. wounding_ shot abl. exp. seasons. 02_ uprisings. force_ focus_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140905587595525936 FQN: abl. smuggler. skill. dirty_ fighting. wounding_ shot/20/1 - Set Stack Limit
- 1
- When effect ticks
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.exp.seasons.02_uprisings.force_focus
- If CASTER has ≥ 6 Energy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.049
- Standard Health Percent Min = (float) 0.049
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.67
- Coefficient = (float) 0.49
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.67
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged - Play appearance epp.
smuggler. , dependent on calling effectwounding_shot. reticle
- 2
- When effect ticks
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.exp.seasons.02_uprisings.force_focus
- If CASTER has ≥ 6 Energy
Perform the following actions:
- Spend Energy
- Amount = (float) 6
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 4
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.agent.laze_target_stacks
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =Smuggler's LuckSmuggler's Luck
Increases the critical hit chance of your next Aimed Shot, Explosive Charge, or Wounding Shots by 100%.
FQN: abl.smuggler.smugglers_luck
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- 5
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.agent.laze_target_stacks
Perform the following actions: