1. Abilities
  2. test
  3. qa
  4. cjones
  5. lethal_throw_test

[lethal_throw_test]

criticalblade

[lethal_throw_test]

Throw your energy knife at a wounded target for high damage. Can only be used on targets with less than 20% health.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
criticalblade
[lethal_throw_test]
  • [0s]
    criticalblade[lethal_throw_test]

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 15.001m to 32m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.lethal_throw.cast_instant_long
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 15m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.lethal_throw.cast_instant_short
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.agent.lethal_throw.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.58
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If CASTER has the ability 16140944251556875262 – not found, with a rank < 2
        >

    Perform the following actions:

    • Restore 5 of TARGET's energy, causing no threat
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If CASTER has the ability 16140944251556875262 – not found, with a rank < 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Restore 5 of TARGET's energy, causing no threat