Persistent Chill
Persistent Chill
Freezing Force pierces enemies with an aching chill, dealing <<1>> elemental damage to all affected targets over 8 seconds. Additionally, Freezing Force grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140993725667172000 |
Combat log ID: | 3972041589915648 |
FQN: | abl. |
Star Wars name: | Persistent Chill |
Other languages: | Hartnäckige Kälte Persistance glaciale |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140995157583378943 FQN: abl. jedi_ knight. skill. utility. persistent_ chill/11/1 - 1
- When character deals damage with tags tag.
abl. jedi_knight. freezing_force_dmg
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- After Freezing Force is activated by CASTER
Freezing Force
Freezes up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.jedi_knight.freezing_storm
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- [8s]
Persistent Chill
Periodic elemental damage.Slot: Debuff Duration: 8s On death: Effect is removed Tick rate: 2s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.jedi_ knight. periodic_ damage abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140994058071752618 FQN: abl. jedi_ knight. skill. utility. persistent_ chill/11/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. persistent_chill. chill_loop - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.0172
- Standard Health Percent Min = (float) 0.0172
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.172
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [8s]
Chilling Speed
Movement speed increased.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET does not have 1 or more effects with the tag tag.abl.debuff.scripted_hindered or tag.abl.debuff.hindered
Failure message: Can't do that while hindered.
- Can only be called by other effects
Global ID: 16140992958560124185 Combat log ID: 3972041589915928 FQN: abl. jedi_ knight. skill. utility. persistent_ chill/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
player. , dependent on calling effectsprint - Set movement speed to 135%
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
player. , dependent on calling effectsprint_finish