1. Abilities
  2. test
  3. qa
  4. mccameron
  5. jedi_knight
  6. force_pull_nostam

[force_pull_nostam]

forcePull

[force_pull_nostam]

Pulls the target towards the knight. Interrupts any action the target is currently engaged in.
Does not work against targets in cover.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
[force_pull_nostam]
2
forcePull
[force_pull_nostam]
  • [0s] [not displayed]
    forcePullEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141129769299625986 – not found, with a rank < 1
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is not in cover
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2