1. Abilities
  2. test
  3. rmilner
  4. assassinate_stealth

Assassinate

Assassinate

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Assassinate
2
Assassinate
  • [hidden] [3s]
    Effect #1

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_cast
    • Dispel 1-99 effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Put TARGET into stealth
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • Modify stat Increased Stealth Level, increase by 200
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 70m to melee distance of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • Just before this effect is removed
    • When effect expires

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_end
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0