Take Cover
Take Cover
Drops into cover, enabling the use of cover-only abilities. If cover is taken behind an object, incoming ranged attacks have a high chance of hitting your cover instead of you. Lasts 10 minutes.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141067033941244605 |
Combat log ID: | 2505043970359296 |
FQN: | abl. |
Star Wars name: | Take Cover |
Other languages: | [Take Cover] [Take Cover] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141001314885959759 FQN: abl. test. austin. take_ portable_ cover/8/1
- [600s]
Portable Cover
Taking cover. Cover-only abilities enabled.Slot: Buff Duration: 10m 0s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover abl. smuggler. portable_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10m 0s
- Max Duration = (time) 10m 0s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141000215374332418 Combat log ID: 2505043970359555 FQN: abl. test. austin. take_ portable_ cover/8/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the ablity Portable Cover
Portable Cover
Increases ranged defense by 20% against all targets within your cone of cover.
FQN: abl.test.austin.portable_screen_passive
- If CASTER has the ablity Rifle Shot
Rifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.
FQN: abl.agent.rifle_shot_optimize
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
state. take_portable_cover_red
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the ablity Portable Cover
Portable Cover
Increases ranged defense by 20% against all targets within your cone of cover.
FQN: abl.test.austin.portable_screen_passive
- If previous subeffect did not meet all conditions
- If CASTER has the ablity
Perform the following actions:
- Play appearance epp.
state. take_portable_cover
- 4
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 5
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from tags 11193787765266285909
- Dispel all effects from tags tag.abl.player.cover_charges
- Dispel all effects from tags tag.abl.buff.cover_immunities
- 6
- Just before this effect is removed
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If CASTER has the ablity Cover Screen, with a rank = 1
Cover Screen
When exiting cover, you have a <<1>>% chance to gain Cover Screen, increasing ranged defense by 20% for 6 seconds.
FQN: abl.agent.skill.marksmanship.cover_screen
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 7
- Just before this effect is removed
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If CASTER has the ablity Cover Screen, with a rank = 1
Cover Screen
When exiting cover, you have a <<1>>% chance to gain Cover Screen, increasing ranged defense by 20% for 6 seconds.
FQN: abl.smuggler.skill.sharpshooter.cover_screen
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 8
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 9
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 10
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Modify stat Pushback Modifier, increase by 1
- Add effect #7 to TARGET from CASTER
- 11
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 12
- Just before this effect is removed (50% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 13
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 14
- Just before this effect is removed (50% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 15
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Sniper's Nest, with a rank = 1
Sniper's Nest
Increases the energy regeneration rate by 1 per second while in cover.
FQN: abl.agent.skill.marksmanship.snipers_nest
Perform the following actions:
- Modify stat Energy Regen, increase by 1
- 16
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Foxhole, with a rank = 1
Foxhole
Increases the energy regeneration rate by 1 per second while in cover.
FQN: abl.smuggler.skill.sharpshooter.foxhole
Perform the following actions:
- Modify stat Energy Regen, increase by 1
- 17
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ability 16140931259969735326 – not found, with a rank = 2
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.06
- 18
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ability 16140931259969735326 – not found, with a rank = 1
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.03
- 19
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ability 16141153529956255566 – not found, with a rank = 2
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.06
- 20
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ability 16141153529956255566 – not found, with a rank = 1
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.03
- [hidden] [0s]
Effect #3Slot: Other (not visible) Duration: instant Tick rate: 5s # occurrences: 0 Tags: 11193787765266285909 Conditions: - <
- Can only be called by other effects
- If TARGET is not a player
Target overrides: - [target override] Caster
Global ID: 16140999115862707441 FQN: abl. test. austin. take_ portable_ cover/8/3 - <
- 1
- When effect ticks
Perform the following actions:
- Delay next ability by 3s (GCD)
- [4s]
Cover Screen
Defense increased.Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. cover_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. cover_ screen
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140998016351080100 Combat log ID: 2505043970359582 FQN: abl. test. austin. take_ portable_ cover/8/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. cover_screen. proc - Modify stat Melee Defense, increase by 0.1
- Modify stat Ranged Defense, increase by 0.1
- [10s]
Calculated Pursuit
Snipe enabled.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. snipe_ out_ of_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. snipe_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140996916839452443 Combat log ID: 2505043970359584 FQN: abl. test. austin. take_ portable_ cover/8/5 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc
- 2
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
Perform the following actions:
- Remove this effect
- After
- [10s]
Hot Pursuit
Charged Burst enabled.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. smuggler. charged_ burst_ out_ of_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. charged_ burst_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140995817327823310 Combat log ID: 2505043970359587 FQN: abl. test. austin. take_ portable_ cover/8/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc
- 2
- After Charged Burst is activated by CASTER
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
Perform the following actions:
- Remove this effect
- After
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140994717816196029 Combat log ID: 2505043970359590 FQN: abl. test. austin. take_ portable_ cover/8/7 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt