[reactive_shield]
[reactive_shield]
Self Damage Absorb Shield
Attributes
Type: | active |
Activation time: | 4s cast |
Target type: | Self |
AI type: | Heal |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141092026442646265 |
Combat log ID: | 803111639711744 |
FQN: | abl. |
Star Wars name: | [reactive_shield] |
Other languages: | DE_Reactive Shield FR_Reactive Shield |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [60s]
Damage Shield
Absorbs DamageSlot: Buff Duration: 60s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - If TARGET is alive
Global ID: 16141133013958989473 Combat log ID: 803111639712013 FQN: abl. test. qa. mccameron. creatures. reactive_ shield/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. qa. mccameron. creatures. heal_cast
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 1,001
- Amount Min = (float) 1,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 1,001
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0