Series of Shots
Series of Shots
Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.
Attributes
Type: | active |
Activation time: | 4s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141096455474973290 |
Combat log ID: | 2919869091676160 |
FQN: | abl. |
Star Wars name: | Series of Shots |
Other languages: | [Series of Shots] [Series of Shots] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (4s) On death: Effect is removed Tick rate: 1s (4 ticks) # occurrences: 0 Global ID: 16140918969506026596 FQN: abl. test. combat. rafeal. turret. multi_ snipe/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. rafeal. turret. target
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. rafeal. turret. multi_snipe - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.22
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks the 2nd time
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. rafeal. turret. multi_snipe - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.24
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. rafeal. turret. multi_snipe - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.26
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0