Energy Shield
Energy Shield
Reduces all damage taken by <<1[%d / %d / %d]>>% for <<2[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141155413123952223 |
Combat log ID: | 2263452059959296 |
FQN: | abl. |
Star Wars name: | Energy Shield |
Other languages: | [Energy Shield] [Energy Shield] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Energy Shield
Provides 10% damage reduction.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. eng_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140932215152067531 Combat log ID: 2263452059959553 FQN: abl. test. combat. rafeal. regen_ shield/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_shield. energy_shield_cast - Modify stat Damage Reduction: Energy, increase by 0.2
- Modify stat Damage Reduction: Elemental, increase by 0.2
- Modify stat Damage Reduction: Internal, increase by 0.2
- Modify stat Damage Reduction: Kinetic, increase by 0.2
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140928916617181346 FQN: abl. test. combat. rafeal. regen_ shield/0/2 - 1
- When character takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 200
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 100
- Standard Health Percent Min = (float) 100
- Max Damage Absorbed = (float) 200
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0