1. Abilities
  2. test
  3. qa
  4. mccameron
  5. agent
  6. explosive_probe

[explosive_probe]

explosiveprobe

[explosive_probe]

Deploy an explosive probe that travels to the primary target. The probe will arm after 3 seconds. Once armed the probe will automatically explode soon after the target takes damage. The explosion causes moderate damage in a 5m radius to up to 5 targets. The effect expires after 20 seconds. The explosive probe can only be used from cover.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
[explosive_probe]
2
explosiveprobe[explosive_probe] – The probe will detonate once the target takes damage.
3
explosiveprobe
[explosive_probe]
4
explosiveprobe
[explosive_probe]
5
explosiveprobe
[explosive_probe]
  • [hidden] [3s]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.project, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [20s]
    explosiveprobe[explosive_probe]
    The probe will detonate once the target takes damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.mark_detonate_target, dependent on calling effect
  • 2
    • When character takes damage (100% chance)
    • When character dies (a 100% chance)

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Remove this effect
  • [0.5s]
    explosiveprobe[explosive_probe]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.detonate_beep, dependent on calling effect
  • 2
    • When effect expires (100% chance)

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    explosiveprobeEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.detonate, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [1.5s]
    explosiveprobe[explosive_probe]

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.45
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1.5, 70° pitch, 0° yaw