1. Abilities
  2. sith_warrior
  3. skill
  4. vengeance
  5. mods
  6. tier3
  7. bleeding_offense

Bleeding Offense

upgrade_damageAdd_internal

Bleeding Offense

Impale does <<1>> additional critical bleed damage when it hits and Impale's crititcal hit chance is increased by 20%.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_warrior.juggernaut.vengeance_mods
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_vengeance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
upgrade_damageAdd_internal
Bleeding Offense
2
upgrade_damageAdd_internal
Bleeding Offense
  • [hidden] [does not expire]
    upgrade_damageAdd_internalEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_warrior.impale that does not get redirected, delayed by 1.5s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.xp1.proc1, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    upgrade_damageAdd_internalEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.bloody_slashes, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.017
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.15
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0