Burning Zen
Burning Zen
All melee damage attacks deal <<1>> additional burn damage while Zen is active. This damage does not consume a charge of Zen and cannot occur more than once per second.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141013566591020710 |
Combat log ID: | 4470068817690624 |
FQN: | abl. |
Star Wars name: | Burning Zen |
Other languages: | Brennendes Zen Zen brûlant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140956484403643772 FQN: abl. jedi_ knight. skill. watchman. mods. passive. burning_ zen/16/1 - 1
- When character deals damage with tags tag.
abl. without tags tag.jedi_knight. melee_damage abl. that does not get redirected, not more than every 1sjedi_ knight. burn
Override target to:
- Trigger Target
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.jedi_knight.zen_juyo
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. xp1. proc1 - Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.jedi_ knight. melee_ damage abl. , tag.jedi_ knight. gather_ strength_ beneficiary abl. , tag.jedi_ knight. burn abl. jedi_ knight. burning_ zen_ dmg Conditions: - Can only be called by other effects
Global ID: 16140957583915271985 FQN: abl. jedi_ knight. skill. watchman. mods. passive. burning_ zen/16/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. burning_slices - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.016
- Standard Health Percent Min = (float) 0.016
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.16
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0