1. Abilities
  2. jedi_knight
  3. skill
  4. watchman
  5. mods
  6. passive
  7. burning_zen

Burning Zen

warknight_burning_zen_7_0_rep

Burning Zen

All melee damage attacks deal <<1>> additional burn damage while Zen is active. This damage does not consume a charge of Zen and cannot occur more than once per second.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman_mods
  • apc.test.cdurel.class_prototypes.war_kni.watchman_loadouts.a
  • apc.jedi_knight.sentinel.watchman_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
warknight_burning_zen_7_0_rep
Burning Zen
2
warknight_burning_zen_7_0_rep
Burning Zen
  • [hidden] [does not expire]
    warknight_burning_zen_7_0_repEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_knight.melee_damage without tags tag.abl.jedi_knight.burn that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_knight.​zen_juyo

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.xp1.proc1, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    warknight_burning_zen_7_0_repEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.burning_slices, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.016
      - Standard Health Percent Min = (float) 0.016
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.16
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0