Defensive Flourish
Defensive Flourish
Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141036648050469870 |
Combat log ID: | 4471009415528448 |
FQN: | abl. |
Star Wars name: | Defensive Flourish |
Other languages: | Defensivspektakel Moulinet défensif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141145780834310664 FQN: abl. jedi_ knight. skill. combat. mods. tier3. defensive_ flourish/9/1 - 1
- When character deals damage with tags tag.
abl. , not more than every 1sjedi_knight. blade_rush_dd
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [6s]
Defensive Flourish
Damage reduction increased.Slot: Buff Duration: 6s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141142482299412705 Combat log ID: 4471009415528725 FQN: abl. jedi_ knight. skill. combat. mods. tier3. defensive_ flourish/9/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Play appearance epp.
jedi_knight. warding_strike. warding_buff - Modify stat Damage Reduction: Elemental, increase by 0.02
- Modify stat Damage Reduction: Energy, increase by 0.02
- Modify stat Damage Reduction: Internal, increase by 0.02
- Modify stat Damage Reduction: Kinetic, increase by 0.02