1. Abilities
  2. jedi_knight
  3. dispatch

Dispatch

forcestrike

Dispatch

Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.jedi_knight
  • apc.tutorial.knight.guardian.focus.9
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.defense.9
  • apc.tutorial.knight.sentinel.combat.6
  • apc.jedi_knight.guardian.base
  • apc.tutorial.knight.sentinel.concentration.9

Related effects, buffs and debuffs

Ability activation
1
forcestrike
Dispatch
  • [hidden] [0s]
    forcestrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw_execute.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.267
      - Standard Health Percent Min = (float) 0.267
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.78
      - Coefficient = (float) 2.67
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee