Dispatch
Dispatch
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141016320264526909 |
Combat log ID: | 3461554662014976 |
FQN: | abl. |
Star Wars name: | Dispatch |
Other languages: | Erledigen Élimination |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. melee_ damage abl. , tag.jedi_ knight. precision_ benefit abl. , tag.jedi_ knight. force_ clarity_ benefit abl. , tag.jedi_ knight. focus_ spender abl. , tag.jedi_ knight. melee_ ability abl. , tag.jedi_ knight. gather_ strength_ beneficiary abl. jedi_ knight. dispatch Global ID: 16140976375654528921 FQN: abl. jedi_ knight. dispatch/14/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectsaber_throw_execute. projectile - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 0.5s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.267
- Standard Health Percent Min = (float) 0.267
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.78
- Coefficient = (float) 2.67
- Health Steal Percentage = (float) 0
- Slots = Primary Melee