1. Abilities
  2. smuggler
  3. skill
  4. dirty_fighting
  5. mods
  6. tier3
  7. dividing_shot

Dividing Shot

upgrade_increaseTargets

Dividing Shot

Killing a target during Wounding Shots resets the cooldown of Wounding Shots and deals bleed damage to nearby enemies if the target was affected by one of your bleeds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.smuggler.gunslinger.dirty_fighting_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
upgrade_increaseTargets
Dividing Shot
2
upgrade_increaseTargets
Dividing Shot
3
upgrade_increaseTargets
Dividing Shot
4
upgrade_increaseTargets
Dividing Shot
  • [hidden] [does not expire]
    upgrade_increaseTargetsEffect #1

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s
      - Tags: tag.abl.smuggler.wounding_shot

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.1s]
    upgrade_increaseTargetsEffect #2

  • 1
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​smuggler.​bleed_ability

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    upgrade_increaseTargetsEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.smuggler.shrap_bomb.damage_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.027
      - Standard Health Percent Min = (float) 0.027
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shots.dividing_shot_aoe, dependent on calling effect