Force Clarity
Force Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140913435762888184 |
Combat log ID: | 4328931897376768 |
FQN: | abl. |
Star Wars name: | Force Clarity |
Other languages: | Machtklarheit Clarté dans la Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140946600116679477 FQN: abl. jedi_ knight. force_ clarity/21/1
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140949898651563036 FQN: abl. jedi_ knight. force_ clarity/21/2 - 1
- When effect is applied
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Comparison = (int) 6
- Amount = (float) 3
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Comparison = (int) 6
- Amount = (float) 2
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Comparison = (int) 6
- Amount = (float) 1
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Amount Max = (float) -4
- Amount Min = (float) -4
- Amount Percent = (float) 0
- [15s]
Force Clarity
Next attack does additional damage.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140948799139935955 Combat log ID: 4328931897377050 FQN: abl. jedi_ knight. force_ clarity/21/3 - Set Duration
- 1
- When character deals damage with tags tag.
abl. jedi_knight. zealous_leap
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 25%jedi_ knight. force_ clarity_ benefit
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Clashing Blast, increase by 25%
Clashing Blast
Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for <<2>> seconds. Replaces Blade Storm.
FQN: abl.jedi_knight.skill.combat.clashing_blast
- 4
- When character deals damage with tags tag.
abl. without tags tag.jedi_knight. force_clarity_benefit abl. , not more than every 0.75sjedi_ knight. periodic_ damage
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- When character deals damage with tags tag.
- 5
- When character deals damage with tags tag.
abl. jedi_knight. clashing_blast
Only when the following conditions are met:
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =Force ClarityForce Clarity
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.
FQN: abl.jedi_knight.force_clarity
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- When character deals damage with tags tag.
- 6
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. force_clarity. cast_instant
- 7
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Melee Critical Chance for ability Zealous Leap, increase by 1
Zealous Leap
Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
FQN: abl.jedi_knight.skill.focus.zealous_leap
- [2s]
Obliterator
Increases your critical strike chance.Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. sith_ warrior. obliterator_ buff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140952097674816442 Combat log ID: 4328931897377060 FQN: abl. jedi_ knight. force_ clarity/21/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Force Critical Chance, increase by 0.2
- Modify stat Melee Critical Chance, increase by 0.2
- Modify stat Ranged Critical Chance, increase by 0.2
- Modify stat Tech Critical Chance, increase by 0.2