1. Abilities
  2. trooper
  3. skill
  4. plasmatech
  5. incendiary_round

Incendiary Round

fireBomb

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for <<1>> elemental damage and an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.specialist.plasmatech
  • apc.tutorial.trooper.commando.assault_specialist.1
  • apc.tutorial.trooper.vanguard.plasmatech.2
  • apc.trooper.commando.assault_specialist

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fireBomb
Incendiary Round
2
fireBombBurning (Incendiary Round) – Periodic elemental damage.
3
fireBomb
Incendiary Round
4
movementslowedSlowed (Tech) – Movement speed decreased.
5
cbt_st_assailableAssailable (Mental) – Damage taken from elemental and internal attacks increased.
6
fireBomb
Burning (Eruptive Flames)
  • [hidden] [0s]
    fireBombEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.firebomb
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.061
      - Standard Health Percent Min = (float) 0.021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    fireBombEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​trooper.​rad_burns or tag.​abl.​trooper.​recently_hit_by_sg applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​incinerate_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    movementslowedSlowed (Tech)
    Movement speed decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • [45s]
    cbt_st_assailableAssailable (Mental)
    Damage taken from elemental and internal attacks increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    fireBombBurning (Eruptive Flames)

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.eruptive_flames.flame_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0