1. Abilities
  2. jedi_knight
  3. skill
  4. vigilance
  5. mods
  6. tier3
  7. leaping_strike

Leaping Strike

overheadstrike

Leaping Strike

Executes an acrobatic attack that leaps towards the target, dealing <<1>> weapon damage and immobilizing them for 3 seconds.

Replaces Overhead Slash and triggers any of its effects.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_knight.guardian.vigilance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overheadstrike
Leaping Strike
2
immobilizedImmobilized (Physical) – Unable to move.
3
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [0s] [not displayed]
    overheadstrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.overhead_strike.overhead_strike_leap
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.278
      - Standard Health Percent Min = (float) 0.278
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.85
      - Coefficient = (float) 2.78
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Set movement speed to 50%