1. Abilities
  2. trooper
  3. skill
  4. plasmatech
  5. plasmatize

Plasmatize

abl_tr_vg_plasmatize

Plasmatize

Drenches the target with a blast of plasma, melting them for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. Plasmatize also makes the target Susceptible for <<3[%d seconds/%d second/%d seconds]>>, increasing the damage the target takes from tech attacks by 5%. When an affected target dies, Plasmatize spreads to the closest unaffected enemy target within 10 meters.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.specialist.plasmatech
  • apc.tutorial.trooper.vanguard.plasmatech.5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_plasmatize
Plasmatize
2
abl_tr_vg_plasmatizePlasmatize – Periodic elemental damage.
3
cbt_st_susceptibleSusceptible (Tech) – Damage taken from tech attacks increased.
4
abl_tr_vg_plasmatize
Plasmatize
5
abl_tr_vg_plasmatize
Plasmatize
6
abl_tr_vg_plasmatize
Plasmatize
7
abl_tr_vg_plasmatize
Plasmatize
  • [0s] [not displayed]
    abl_tr_vg_plasmatizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasmatize.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.037
      - Standard Health Percent Min = (float) 0.037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [30s]
    abl_tr_vg_plasmatizePlasmatize
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasmatize.target_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.037
      - Standard Health Percent Min = (float) 0.037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​plasmatize_dot applied by CASTER
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [45s]
    cbt_st_susceptibleSusceptible (Tech)
    Damage taken from tech attacks increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [5s]
    abl_tr_vg_plasmatizeEffect #4

  • 1
    • When character receives an effect with tags tag.abl.trooper.plasmatize_jump_received

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.037
      - Standard Health Percent Min = (float) 0.037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [0s] [not displayed]
    abl_tr_vg_plasmatizeEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​trooper.​plasmatize_jump_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s]
    abl_tr_vg_plasmatizeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasmatize.target_jump, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [1s]
    abl_tr_vg_plasmatizePlasmatize