Suppressive Heat
Suppressive Heat
Shockstrike builds a stack of Suppressive Heat increasing the damage of your Plasma Cell by 25% per stack. Lasts for <<1[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141070573330187049 |
Combat log ID: | 4546910077583360 |
FQN: | abl. |
Star Wars name: | Suppressive Heat |
Other languages: | Unterdrückende Hitze Chaleur suppressive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141016083817164065 FQN: abl. trooper. skill. plasmatech. mods. tier1. suppressive_ heat/6/1 - 1
- When character deals damage with tags tag.
abl. trooper. shockstrike_elemental_damage
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [20s]
Suppressive Heat
Plasma Cell damage increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141017183328791804 Combat log ID: 4546910077583621 FQN: abl. trooper. skill. plasmatech. mods. tier1. suppressive_ heat/6/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Plasma Cell, increase by 25%
Plasma Cell
Ranged weapon attacks have a 25% chance to deal <<1>> additional elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second.
FQN: abl.trooper.plasma_cell