Target Lock
Target Lock
Full Auto, Boltstorm, High Impact Bolt, and Mag Bolt ignore 30% of the target's armor. In addition, the critical chance of Medical Probe and Bacta Infusion are increased by 5%, and critical results with damage and healing abilities increase critical damage and healing by 10% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141155868401186052 |
Combat log ID: | 3514618982957056 |
FQN: | abl. |
Star Wars name: | Target Lock |
Other languages: | Zielerfassung Verrouillage de cible |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141157598667001804 FQN: abl. trooper. target_ lock/9/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Armor Penetration for ability Full Auto, increase by 0.3
Full Auto
Fires a continuous stream of bolts that deals <<1>> weapon damage and depletes 24 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration.
FQN: abl.trooper.full_auto
- Modify meta stat Armor Penetration for ability Boltstorm, increase by 0.3
Boltstorm
Fires a continuous stream of bolts that deals <<1>> weapon damage and depletes 16 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration. Replaces Full Auto.
FQN: abl.trooper.skill.gunnery.boltstorm
- Modify meta stat Armor Penetration for ability High Impact Bolt, increase by 0.3
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Armor Penetration for ability Mag Bolt, increase by 0.3
Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
- Modify meta stat Tech Critical Chance for ability Medical Probe, increase by 0.05
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- Modify meta stat Tech Critical Chance for ability Bacta Infusion, increase by 0.05
Bacta Infusion
Instantly heals a friendly target for <<1>>.
FQN: abl.trooper.bacta_infusion
- 2
- When character heals
- When character deals damage with result Crit that does not get redirected
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [6s]
Target Lock
Critical Damage and Healing increasedSlot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141160897201882357 FQN: abl. trooper. target_ lock/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Ranged Critical Damage, increase by 0.1
- Modify stat Tech Critical Damage Bonus, increase by 0.1