1. Abilities
  2. jedi_knight
  3. skill
  4. vigilance
  5. vigilant_thrust

Vigilant Thrust

abl_jk_gu_vigilant_strike

Vigilant Thrust

Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals <<1>> energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.

Replaces Force Sweep.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.guardian_vigilance
  • apc.jedi_knight.guardian.vigilance
  • apc.tutorial.knight.guardian.vigilance.4
  • apc.test.cdurel.knight_guardian_vig_proto

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_vigilant_strike
Vigilant Thrust
2
stunnedStunned (Physical) – Unable to act.
3
abl_jk_gu_vigilant_strike
Vigilant Thrust
  • [hidden] [0.5s]
    abl_jk_gu_vigilant_strikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.vigilant_slash.cast_instant
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.vigilant_slash.target_impact
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.246
      - Standard Health Percent Min = (float) 0.206
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.26
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.quick_kick.quick_kick_stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [1s]
    abl_jk_gu_vigilant_strikeEffect #3