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  8. imperial_hazmat_commander
Portrait

Imperial Hazmat Commander

Level 36-37 | Strong | Scoundrel


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m990100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m980100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask01_bmn_archetype
  • Material: face_spmask01_med_sp_a05c02_u
hair
(one of 3)
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h32_p
    haircolor
    (one of 3)
     haircolor_human_non_h10_p
       haircolor_human_non_h05_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_ge_a10_collar
              • Material: chest_tight_med_ge_a10impofficer01_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a10impofficer01_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a10_wrist
              • Material: hand_glove_med_ge_a10impofficer01_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a10_back
              • + waist_belt_bmn_med_ge_a10_front
              • Material: waist_belt_med_ge_a10impofficer01_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a10impofficer01_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a10_shin
              • Material: boot_tall_med_ge_a10impofficer01_u