1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. republic
  7. republic_engineer
Portrait

Republic Engineer

Level 30-31 | Standard | Medic


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m1000100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m980100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c01_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a02_collar
          • + chest_baggy_bmn_med_ge_a02_strap
          • Material: chest_baggy_med_ge_a02repofficer01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a02repofficer01_u_v02
          handhand_glove_bmn_archetype
          • Material: hand_glove_med_ge_a02repofficer01_u
          waistwaist_belt_bmn_archetype
          • Material: waist_belt_med_ge_a02repofficer01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a02repofficer01_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_med_ge_a02repofficer01_u
          All NPCs with this appearance (2)