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  7. sith_corrupter
Portrait

Sith Corrupter

Level 33-34 | Elite | Shadow Adept


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m90100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shadow_strike

Shadow Strike
6s1s cast4-30 m80100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m70100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution

Electrocution
45sinstant15 m50100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m30100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a12
  • + hair_human_bfn_non_a12_sides
  • + hair_human_bfn_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h18_p
         skincolor_human_asian_h08_p
          haircolor
          (one of 3)
           haircolor_human_non_h14_p
             haircolor_human_non_h11_p
               haircolor_human_non_h06_p
                eyecolor
                 eyecolor_human_non_h03_s
                  complexioncomp_human_non_c31_f
                    facepaint
                    (one of 2)
                    makeup_human_non_c05_f
                      makeup_human_non_c21_f
                        Body details
                        SlotDetails
                        chest
                        (one of 2)
                        chest_tight_bfn_archetype
                        • + chest_tight_bfn_med_ss_a01_loin
                        • + chest_tight_bfn_med_ss_a01_tunic
                        • Material: chest_tight_med_ss_a01c03_f
                        chest_tight_bfn_archetype
                        • + chest_tight_bfn_med_ss_a01_hooddown
                        • + chest_tight_bfn_med_ss_a01_loin
                        • + chest_tight_bfn_med_ss_a01_tunic
                        • Material: chest_tight_med_ss_a01c03_f
                        bracerbracer_short_bfn_archetype
                        • Material: bracer_short_med_ss_a01c03_u_v02
                        handhand_gauntlet_bfn_archetype
                        • + hand_gauntlet_bfn_med_ss_a01_back
                        • Material: hand_gauntlet_med_ss_a01c03_u
                        waistwaist_belt_bfn_archetype
                        • + waist_belt_bfn_med_ss_a01_back
                        • + waist_belt_bfn_med_ss_a01_front
                        • Material: waist_belt_med_ss_a01c03_u
                        legleg_skirt_bfn_archetype
                        • Material: leg_skirt_med_ss_a01c03_u_v02
                        bootboot_tall_bfn_archetype
                        • + boot_tall_bfn_med_ss_a01_trim
                        • Material: boot_tall_med_ss_a01c03_u