1. NPCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. imperial
  7. sith_commander
Portrait

Sith Commander

Level 33 | Elite | Oppressor


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Crushing Darkness
30s2s cast30 m20100%

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Force Lightning
12s3s channel15 m10100%

Whirlwind

Traps the target in a whirlwind for a few seconds. Damage causes this effect to end prematurely. Will only target companion characters.

FQN: abl.​npc.​ability.​force.​whirlwind_cc

Whirlwind
60s2s cast30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_asian_sw_cyber03_side01
  • + facehair_human_bmn_asian_sw_cyber03_side02
  • Material: facehair_human_non_sw_cyber03_u
[no archetype]
  • + facehair_human_bmn_asian_sw_cyber04_front
  • + facehair_human_bmn_asian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_sithpro_h01_p
    eyecolor
     eyecolor_sith_non_h01_s
      complexioncomp_human_non_sith01_m
        Body details
        SlotDetails
        chest
        (one of 2)
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ss_a01_loin
        • + chest_tight_bmn_med_ss_a01_tunic
        • Material: chest_tight_med_ss_a01c03_m
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ss_a01_hooddown
        • + chest_tight_bmn_med_ss_a01_loin
        • + chest_tight_bmn_med_ss_a01_tunic
        • Material: chest_tight_med_ss_a01c03_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ss_a01c03_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ss_a01_back
        • Material: hand_gauntlet_med_ss_a01c03_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ss_a01_back
        • + waist_belt_bmn_med_ss_a01_front
        • Material: waist_belt_med_ss_a01c03_u
        legleg_skirt_bmn_archetype
        • Material: leg_skirt_med_ss_a01c03_u_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ss_a01_trim
        • Material: boot_tall_med_ss_a01c03_u